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'Light particle' example in sample project
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0
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359
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March 17, 2024
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Double sided material, how to?
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2
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568
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March 13, 2024
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Bug with Custom LUT Textures and neutral tone mapping
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3
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501
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February 10, 2024
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All materials go black on intel graphics laptop
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1
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429
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February 9, 2024
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'Actorless rendering' with GPU Instancing
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3
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1071
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January 16, 2024
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Efficiently creating waves
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4
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799
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December 16, 2023
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Issues with terrain LOD distribution
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3
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885
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December 16, 2023
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Realistic human shaders
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2
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555
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December 4, 2023
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'DefaultTerrainMaterial' purpose?
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2
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509
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December 1, 2023
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Fullscreen mode in 1.7
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3
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956
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November 9, 2023
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Flax Crashes after a while in the middle of the lightmap bake
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3
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691
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November 8, 2023
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Motion Blur Issue with Close, Fixed Objects
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1
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611
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November 8, 2023
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Fluid Simulation with Volumetric Visualization
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5
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938
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November 6, 2023
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Strange behavior in fullscreen mode
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0
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469
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October 28, 2023
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Vertex Position.xyz in the visual shader
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1
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626
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October 16, 2023
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Manually Rendering Meshes and Models
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6
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1154
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October 13, 2023
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How can I improve this shadow cascade transition?
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2
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626
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October 13, 2023
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Save Baked ReflectionProbe's CubeTexture to .flax asset file
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2
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500
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October 6, 2023
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Hint for assignment for 'main camera'
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3
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542
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October 5, 2023
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Imported Custom CubeTexture does not have pre-processed Irradiance Convolution
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1
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551
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October 5, 2023
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DDGI overshadow or overlit problem
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4
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618
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October 5, 2023
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Graphics Settings missing some elements mentioned in Documentation
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2
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414
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October 4, 2023
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Strange graphic glitch every 10 seconds
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3
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566
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September 29, 2023
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Perhaps a shader bug for skybox materials
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1
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482
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September 27, 2023
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How do I create infinite surface
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5
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919
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September 21, 2023
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Realtime Global Illumination implementation progress
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19
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2525
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September 21, 2023
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How do I alter default graphic settings to remove artifacts
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4
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650
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September 19, 2023
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What is causing model to be lit up when sun goes down?
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5
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571
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September 19, 2023
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[Solved] Coordinates from specific uv channel in material editor
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1
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433
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August 1, 2023
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Flip Y wrong behaviour
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5
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1528
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July 15, 2023
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