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Occlusion mask
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1
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370
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March 8, 2025
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Sprite Renderer - make unlit material not darkened(exposure adaptation)?
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0
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341
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March 5, 2025
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[SOLVED] How to disable antialiasing on texture asset?
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2
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387
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February 28, 2025
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Selected Vulkan api does not work?
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3
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448
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February 21, 2025
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Help on setting up FSR
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6
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407
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February 20, 2025
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Realistic... but how much?
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1
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467
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February 3, 2025
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How to import Cube Textures from external texture file
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5
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1486
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October 5, 2023
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Direct Shader Integration for Materials
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0
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356
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December 20, 2024
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Change Resolution in Script
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5
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771
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December 2, 2024
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Possible to set depth in a shader?
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9
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1222
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November 27, 2024
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Find it hard to use custume .hlsl files
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1
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344
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November 4, 2024
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MaterialInstance SetParameterValue Performance Impact
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2
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420
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October 3, 2024
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Light Materials
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2
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545
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September 9, 2024
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UV node equivalent in material node
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2
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571
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August 6, 2024
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Parallax Occlusion Mapping not works with Triplanar Sampling
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1
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652
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August 5, 2024
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Tessellation not works with Triplanar Sample output
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2
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617
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August 5, 2024
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How to use the foliage shading mode?
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1
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662
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July 22, 2024
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Some questions about shader pre-compilation
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2
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474
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July 21, 2024
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How to do multi-pass rendering
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0
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551
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June 20, 2024
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Graphics update needed
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3
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506
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June 20, 2024
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Video playback
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0
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396
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May 23, 2024
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Distance fog with rendering
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0
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357
|
May 16, 2024
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Questions about shaders and Materials
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5
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780
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May 1, 2024
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Is Flax easy to make cel-shading/toon-shading?
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1
|
520
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April 28, 2024
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New Shadow Map Atlas
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0
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506
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April 12, 2024
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About Volumetric fog particle manual
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3
|
552
|
April 1, 2024
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About Render2D and Sprites
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1
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592
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March 22, 2024
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How about supporting SDF-based Text rendering / Decals in world space(TextRender etc)?
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1
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783
|
March 22, 2024
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Volumetric Clouds
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8
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1222
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March 22, 2024
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Sprite Projection
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6
|
739
|
March 19, 2024
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